I’m having a lot of fun learning Silhouette, what a cool piece of software! I come from a realtime/games engine/coding background and the areas where I’m getting most stuck are actually workflow related. I imagine there are going to be numerous approaches here, but would be interested to read about advanced users’ approaches.
I have 4 shots that are each ~300 frames long. There are multiple removes to do, on two different actors.
TL:DR: I’m having issues where I’m losing work, unable to go back and undo things I might want to undo/redo. So I keep starting over and over again. This is great for learning/practice, but I’d actually like to get this work done one day
Would you start a new Silhouette project, and then have a ‘session’ for each of the shots? A session for each of the removes, render and then comp later elsewhere? What’s the relationship here?
What’s the workflow for doing multiple individual removes. I’m currently tracking what I want to remove, doing my auto paint, and then moving on to the next thing that needs removing. This gets repeated a few times. What do I do if I want to go back and re-do my first remove? If I delete the auto-paint, it rebuilds the frame(s), then I’m kinda stuck, because I’ve lost the rest of my work. If I choose not to rebuild the frame(s) then I get stuck in some kind of weird zone that I don’t fully understand tbh.
Should I be using multiple roto/paint nodes and comping? I’m sure there are multiple answers here, but any advice would be greatly appreciated!