—Quote (Originally by tctdvm)—
In maya, clicking both the MMB and the LMB, while holding down the CMD button, zooms.
I’d rather not use a modifier key, especially ‘z’ cause it forcees me to look down.
I’m not able to import a sequence of IFF files. They are native to both shake and Maya.
I sounds really lazy, but modifier keys aren’t optimal in most circumstances. Pressing control with the arrow keys means I have to take my hand off of the mouse.
In Maya, simply pressing the ‘z’ key alone is undo. It’s very freeing. 
Since the #1 selling point of Motor is speed, the most utilized commands should be activated by a single command, and the workflow should be as non-linear as possible.
—End Quote—
Noted, thank you for the input.
—Quote (Originally by tctdvm)—
For me, rotoscoping is a combo of three disciplines. Keying (be it luminance, difference, color, channel isolation), Tracking, and Animation.
Animation accounts for a full 70% of all the frames I complete.
For Motor to really be a competative roto package it needs to excel at animating shapes.
Keying can save hours of hand animation or bring out detail that isn’t possible otherwise. A simple color corrector and channel reordering tool would allow me to build my own luminace keyer.
It could just be me. I never get to work on shots that had any planning. It’s usually some handheld camera for a reality tv show, or it was shot with something specific in mind, like on a set, and then passed on to various vendors (my clients) as ‘stock’ footage for them to work with.
I’m almost always cutting out people.
—End Quote—
We are looking at these options however not on the first release of Motor.
—Quote (Originally by tctdvm)—
Is there a way to use a matte to hold out pixels that shouldn’t be tracked?
For example, if someone where to walk in front of the monitor being tracked, can I create a “don’t track this” matte for the person?
It’d be nice if I could assist the tracker more, as well. Maybe laying down a couple point tracks to help it predict where to track, especially areas that are occluded.
—End Quote—
It does not sound like you fully understand the tracker as yet.
- Yes the layer order determines which layers (Mattes) are blocked out.
i.e. Top layers blocks out pixels on lower layers
- As for assisting the tracker it’s a matter of understanding the tracker.
If you can provide us with an example that you have in mind then we can advise you accordingly. We are busy developing our own edge tracking solutions which may address the issues you are having.
Without seeing the exact example it’s difficult to tell so if you could please upload a frame or two for discussion.
Tx for the input!