Hi Mocha team, is there a way to expand the hard spline (red) edge rather than the feathered (blue) edge of a closed and fully tracked shape? Often times when I mask an item in Remove module, my clean plate render appears “too smooth” relative to the rest of the image. I figure an easy solution would be to add noise to this area in AE, but I can only do that if the Mocha background mask is the same shape as the repaired area (otherwise I am adding noise to areas that are not problematic as well).
I would like to clone the Layer 1 (removed item) mask to create the Background layer mask, and then expand it to be a few pixels larger than the Layer 1 shape. This way it renders the full feathered edge of Layer 1 mask. But I can only see how to expand feathered edge, not hard edge.