I have found a tutorial on exporting the camera solve to C4D, but not for Maya. Is there much difference to the process? Do you just export an FBX? Are there steps to import it in to Maya correctly so the XYZ axes are correctly aligned? Any tutorials out there?
Hi there! There is little difference in the import procedure. The axis should be more or less the same. In Maya, you should be able to convert the axis however if you need to. We default to Y as up.
The main reason we don’t have a direct tutorial in Maya is no one on the team has much experience in that specific package.