Exporting Roto Splines To After Effects?

Since it’s been a little over a year since the last discussion on this, has anything happened with this so far?

The ability to translate X-spline or Bezier Motor/Mocha data into After Effects mask data would be exceedingly useful.

I’ve mentioned the use of Silhouette in another thread (Exporting .ssf out of Motor, importing the .ssf into Silhouette, exporting Silhouette .fxs files, importing to After Effects as mask data on a layer). Apart from this helping us with the Motor artifacting issue, this also gives us the shape data we need to further manipulate the shapes within AE, or to add strokes to the shapes for artistic purposes.