Hi, i did some roto work in Fusion 9 with the OFX version of mocha VR. (the latest release) It was a sequence in HD 1080 p with about 180 frames.
Tracking an the Roto work did work well, but using the result i almoast imossible. when i activate the rendering of the matte it becomes insanely slow… i decided to export the matte as imagesequence which took about 2,5h …
i can not really understand why mocha i that slow since the scene contains only rotosplines and some tracking - nothing else.
i have a dual xeon System with 32 GB Ram and an Gtx 980ti… WIN 10
i tried hte project in DaVinci too, with no success - mocha i extremely slow…
Can you check your GPU preferences and make sure the Amount of Texture RAM to Reserve is 50-75% of your GPU memory? That may help alleviate some of the issue.
I increased the memory slider to 75 % - the strange thing is that it shows about 10.000 Mb in this position although the GTX 960TI only has 6 GB of RAM… so I#m not sure if Mocha reads out a wrong number or possibly tries to use the system memory in addition ???
Im using about 30-40 Layers of roto… some layers are tracked some attached to a tracking layer - Some are additive and some subtractive … no motionblur
We don’t currently support Resolve in a number of areas as there is some work on Blackmagic’s end that needs to happen to make Mocha Pro a fully functional OFX plugin.
Hopefully we can work something out with their team.