Feature request like smart vector

Hey Team,

I would really love to see some workflow/tools just similar to smart vector in silhouette. Then its super amazing to paint any tasks with ease.

Just a random thought came into mind!

Cheers!
Manooj

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Yes, paint/compositing with Smart Vectors would be a good feature to have.

is there any plan of integrating that in future updates?

Anything is possible. :slight_smile:

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That is now almost essential element to have and would be greatly appreciated to have this in Silhouette and not having to switch to another package or solution to do this. The plugin “Lockdown” for After Effect is great but that means going to Ae which I prefer not to do. There is no good solution for Blackmagic Fusion, which I use, so this would make a compelling and unique option of Fusion users if it was included in the OFX paint plugin.

Many thanks,

Tim

I have logged a feature request to add support for “Smart Vectors” in Silhouette, and your comments have been passed along to our engineering and product teams. The feature request will allow us to keep a record of users that may also request this and, depending on the feedback we receive, “Smart Vectors” support in Silhouette may be reconsidered.

Thanks so much for considering this feature request!

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Grid warp tracker in Nuke is a super competition for Silhouette paint even though the efficiency of software differs! Silhouette is way far better! but a smart vector kinda tool will make Silhouette super-efficient

Just saw this topic, I wonder if the Mocha Pro mesh tracking data could be transferred to Silhouette to drive roto shapes? For roto tasks that involve flapping material, clothing etc with natural deformation getting 90% of the way there instantly would be a game changer with fully adjustable splines.
Just like how smart vectors is now used for paint tasks of a similar nature.

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@joshbarham Yes, but if there is a shape that flaps back and forth there may some issues, and a workaround. I find I can use my warped splines right out of Mocha, my preferred workflow, using the plug-in.

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For Power Mesh roto, there are 3 levels of transformation:

  1. Shape keyframes
  2. Tracking data
  3. Mesh data

When these shapes are exported to Nuke or other external programs, the shape keyframes, tracking and mesh data need to be baked resulting in keyframes on every frame.

Silhouette will need to add support for the Mesh data transform layer so that the keyframes are not baked once imported. However, exporting to Nuke would still bake the keyframes like Mocha.

That said, Power Mesh roto shapes does add a number of shape keyframes. This may not be an issue if the resulting shape does not require a lot of manual adjustment after tracking.

@Katie Ah I’ve not used or seen that workflow before with being able to use warped splines. Sounds interesting.

@marco Yes if there was a way to control the shape data produced from the power mesh in Silhouette directly as you said, definitely could see that being pretty powerful. Or even just being able to add almost like a 4th layer as an additional manual animation layer ontop of everything. Typical example I’m thinking of is flags/clothing/foliage roto which is often time consuming

I’ve not personally used the power mesh tools yet though, I’m more just theorising and getting myself excited for future possibilities haha.

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