Something I’ve been noticing recently when doing roto on very dark plates you often need to gain up the viewer a lot to see edges clearly in Silhouette. However the colour overlay stays the same luminance whereas in Nuke, when doing the same thing this actually changes the colour overlay and the alpha becomes more/less crunchy.
Just wanted to find out really if there is a way for the gain behavior to match at all and why there is a difference between Nuke & Silhouette? It’s never been a huge issue but on this current project its very easy to see motion blurred edges in Nuke that are too far out/in whereas in Silhouette its not as obvious at all.
Sorry I can’t post images.