Hi, I would like to say, Thank you all for fantastic software and Awesome Tutorials(I’m loving it!)
I’m currently working on several VR projects, and I found that, working on Premiere Mocha VR is much faster than working on AE. It may be due to, AE requires gigabytes of memory to playback but Premiere doenot.
(Like working 4K - 8K, playbacking is way too slow on AE, but Premiere doesnot)
My questions are
1.Does Mocha VR’s calculation speed depend on its software playback speed?
2.Is this can be improved somehow?(I know that you put a lot of efforts for speeding things up…)
(Maybe for tracking inside AE, half /Quarter the resolution for faster calculations might be the answer?)
3.Also, is standalone Mocha VR faster than Mocha VR in AE or Premiere?
(I have Adobe plugin license, so I cannot test Standalone one out…)
My Mocha VR Adobe2018 workflow right now is
1.Edit inside Premiere(2018) then, Do the MochaVR Tracking inside Premiere. Save Mocha file somewhere.
2.Make AE(2018) project file from Clip, Save it somewhere, then open AE project.
3.Open Mocha file inside AE(You might skip it), then do removals on PS(2018)/AE back and forth…etc
4.Render Everything. Put it on top layer, Hide Other layers, Save the AE project file.
5.Go back to Premiere, Done and Repeat !
I do this, because our great Remove module sometimes works strange and requires Rendering.
I work as a team, so it is much easier to pass the “Mocha VR ready AE file” to others for complex comp.
- If there is alternative workflow, I am happy to hear from you!
kobataro from Japan