Hi all. I’m using mesh tracking and have a hand that’s going in front of my mesh track. I’ve tracked the hand and that layer above my mesh track, but when the hands goes up, it breaks. Any thoughts? 8.0.2
For a start, update to v8.0.3. It’s got fixes! Nothing related to this but it’s always good to be on the latest version.
If the hand is mostly obscuring your patch area, you may need to increase the size of the spline area just so that you have more tracking space. If the covered area has no detail to track, it will fail.