So I was trying to use obey alpha options to reveal some input in my paint out in the OFX version of Silhouette and Unfortunately I am unable to do so.
The alpha is not showing up exactly like Roto mattes. I can see the shapes using the check box(show_shapes) but not the mattes.
Is there anything I should keep in mind before using this option?
ok! I checked this option and its still the same as you told, I am facing this issue inside silhouette, I want to paint certain area using the alpha from the roto but it’s not happening whether I turn on the obey alpha or not
I am attaching the file here, Let me know if I am doing anything wrong or is it a bug?
In the nuke script, there is a silhouette paint node which is creating this issue
I loaded your project and when I deleted the existing paint strokes, the alpha displayed as expected from the Roto node. At some point during your painting, you must have enabled the A (Alpha) channel in the Paint tab. This is the only explanation for the altered alpha channel in your screen shots.
I’m using obey alpha to mask out an area I don’t want to paint out. I have an inverse roto track layer of that area. Not sure why it would only have 1 frame of alpha if I’ve tracked the layer all the way through the clip? How can I tell if all frames have the alpha?
It’s possible that you animated the opacity of the shape or layer by mistake. If you send me a download link to your project, I will take a look. That would be the only way to know for sure.