Host - After Effects
Hello - I understand with the latest version of Particle Illusion; it now has the ability to import 3D objects and use those 3D objects as emitters; from the surface, edge or vertices.
One can choose a .C4D File or an .OBJ file as possible selections.
I understand how to use an .OBJ file as an emitter - an .OBJ is a single object/model.
I am confused about what it actually means to use a .C4D file as an emitter. For example; I can have a .C4D project file with 1000 different models inside of it; how does PI discern which model to use? How integrated is it exactly with C4D? For example, would it have the ability to track animation of a single model that I created within a .c4d file???
Thanks for help,