Hi ’ J.
quick fyi - im super busy with projects at a remote location… this is concerning my home system so I will be getting things to you soon… the only update I have is that the ‘standalone’ non renderable PI DOES work fine
after 5 minutes of fiddling with it… so thats one more clue. I have 100 gig available out of the 500 gig startup disk if that matters. Crash logs etc coming…
It was fantastic seeing the emitters and at least the re start of the app. Im pretty well aware of what it cant do… although I may have been fooled by a screen shot of the interface which I was certain I saw a deflector or bounce setting… which to me was a hint that the 2d forces or colission detection which i did use a lot… were present. Gravity and bounce etc… did NOT need a fully 3d dynamics which id assume is a monumental programming task… so I hope the PI people are not holding up on that because they want to try to do a form of true 3d hard body dynamics kind of thing… like bullet.
im sure ill leave too many comments of suggestions over time… but the main things id like to have or see
kept with the app or modernized would be quickly…
#1 implement the collision bounce forces stuff
#2 make it a renderable standalone
#3 largest time saver would be easy way to organize emmitter libraries
and keep as many ‘live’ available. Easy way to save existing emitters
into our own labeled folders… so much abstract content that we remember
‘our’ goofy names for emitters more than pre chosen ones that are not
obvious… like fire snow etc.
#4 and freshest aspect of the app was its users and alan… every month a new library was
released of a few or dozens of new looks… every month you looked forward to what
he or whoever were coming up with. Making our own ‘variations’ of existing emitters
was not difficult… but designing from scratch… over my head. It was an easy downloadable
thing and unlike other plugins… and ive used them all for 20yrs… kept things fresh and
PI extremely usable for much more than I ever imagined and so fast…
I hope Boris… keeps this up on its site or some dedicated location. Sharing emitters and more
can be very cool.
less important but nice
some way to throttle playback to 30 fps max without having to render the entire sequence.
ill find this out soon also… but the most useful aspect of each emitter was the way each
emitter was broken down into - for example… the smoke… fire… sparks… etc etc… each element
so you could turn off the smoke only… the fast and easy way to manipulate the core layers
that made up each emitter.
TTYL and thank you again.