I am doing a face replacement with powermesh. At one point, the head turns very fast and comes back to frontal view. in the headturn ther is a lot of motionblur and not much to hold on. i could blur that “new” face out as well. but how can I get the same mesh–track when the head turned back toward us? Any ides? Can I manually correc powermesh? thanks!
I’d manually move points past the blur, much like we do with manual track. Basically key frame the last good frame, skip the blur, keyframe again, and hand animate through the blur. You may have to retrack the face because it’s hard to get rid of PowerMesh data entirely.
Thanks Mary! Works fine!