If you are on Windows, we found that using the 531.41 driver in the NVIDIA Recommended Beta Release New Feature Branch fixes the issue. Can you download and install this driver and see if it solves the peoblem? Remember to set the GPU preference back to Auto and restart Silhouette after doing so.
There is flickering in the painted version as a result of the location of your paint strokes. I can’t really advise you on how to fix it because I don’t know where you painted. @Ben_Brownlee Since you are familiar with this, do you have any advice to reduce flickering in the painted result with this shot?
For the playback issue, it looks like you only have 63 frames that can fit into RAM when you select the Color Correct node. You can tell the number of frames that can be downloaded at the bottom of the screen.
Glad to see you working through this course. Paint is an undervalued and underestimated skill. I hope I can help you with it.
You need to be really careful where you clone from. You’ll want to choose somewhere that is close to the area you’re painting, or at least co-planar with your tracking data. A good technique, which I show in the course, is to stabilize your viewer and rest your mouse cursor on the area you want to clone from. Does that stay consistent to the area you’re wanting to clone to?
The bright spot you’re seeing in the first video is because the light hits slightly differently at that point. There’s going to be an area that reflects the light in the same way as your target area. If the paint stroke is too visible, make sure your brush shape is soft soft soft.
This one’s a lot easier. You have your viewer set to Midtones, so you’re seeing a range rather than an Output. Change that and it’ll work properly.