First of all, he’s using actors over a lot of PLANAR data, notice how the backgrounds can be broken down into simple planes.
Secondly, he is using the remove module to make cleanplates of the shots where there are no actors.
Then he is compositing the actors back over the cleanplates with rotoscoping.
And finally he is freezeframing certain parts of the shots (like the boy against the tree or the guy at the top of the slide) and compositing those frozen frames back into the shot so he can use them as a starting point to slide their legs away.
So he’s using mocha Pro’s remove module, mocha rotoscoping, and a compositing program like AE or Nuke to get this job done.
Please let me know if you have any more questions and I will be happy to help you.
Yeah , thank you.I watched tutorials about “remove module” and tried to do it.But i saw such a bad result. I tried “linear”, “blend”, “increase edge width” , just like on tutorial on your youtube channel.but didnt solve this problem. and my “remove” layer is always inside “floor” and “wall” layer. what can i try different something that solve this , and result perfect?
why mocha takes wrong parts of frames or insert wrong ?
It looks like your floor track is not correct, so that’s why you’re getting poor results. Your wall track looks just fine, the floor needs work. I think if you make sure the track is rock solid it will work for you.
If not, you can send me the shot and I will take a look.
OK, see what I mean about the floor track? Look at the grid, it’s shifting rather than being glued to the floor. Also, you may be leaving some shadow from the girl on the ground, which will definitely cause problems in the remove. Shadows are also occlusions, even though they are transparent.
You also need to go into the clip tab and crop out the black bars in the screen. Simply drag the yellow dotted lines in the clip tab down to have mocha not look in the black bar area.
So…
Crop Black Bars in the CLIP Tab
Roto around the shadows from the girl more in the TRACK tab.
First problem is the , appearing perpendicular lines in the ground (in about first 15 frame) like sweep.i showed it in video and the image below.
2nd problem is the sharp transition on the wall layer.i though it is due “blending option”.but it helped just 1 frame , rest of frames was with problem.I used “über”.
It may be that there’s too much contrast to do lighting modeling well.
ILLUMINATION MODELING:
“NONE” simply replaces the pixels that move behind the object with no lighting changes
“LINEAR” changes everything in the single spline based on the Hue, Saturation, and Value of all of the pixels around the spline, so this contrast in this image might give poor results for the size of the remove shape.
“INTERPOLATE” looks at the HSV values all around the spline and tries to match the pixels inside the spline with a blending of those outside edge values.
Because of the size of your remove shape, you might need to comp the new cleanplate over the top of the image and do some hand color matching. The remove will not nail every single shot 100% every time, often compositing is needed to fix any errors. It still will save you time in the long run though.
The bottom line is that you might not be able to get the results you are looking for with the cleanplate from the remove alone. That is what I am saying. You will need to do some compositing to final the remove work.
I understood you completely.I watched all these tutorials.And read the documentation.Final question and i go to the experimentation.Is it important to do right planar surface and grid on the remove layer? Thank you very much for your patience
It’s not important to lay the grid and surface tool out perfectly, but the remove needs a rock solid track on the BG layers in order to remove properly. No worries!