I noticed that if I want to use reverse stabilization mesh warp workflow as demonstrated here: https://youtu.be/U3gBwL3dTBI?t=562 and the footage is trimmed in after effects, then after I precomp - the reverse stabilzation duplicated effect does not have the proper offset.
take a longer than neccesary footage that mocha is using a trimmed part of it, do the mocha mesh warp, set it to unwarp. it’s stabilized nice and pretty. then precomp it. now copy paste the effect and set it to “warp” and see it does not sync with the unwarp. the workaround is first precomp the parts you need to work with and then use the workflow, or workaround after the fact find a way to make them sync by precomp - leave all attributes for both precomps. it’s error prone and to much user error probability. this workflow should work seamlessly but I guess it requires the offset to happen internally (since there are no keyframes). what do you think Team
BTW - after effect’s warp stabilizer reversible stabilization workflow suffers from the same gotcha