@Gid.Joiner I can reproduce the issue in Silhouette 2020.0.3 with UltraGrain on my machine. I am not sure what the cause of it is, but it is fixed in Silhouette 2022.5. If you don’t want to upgrade, I suggest adding a Transform node before UltraGrain and move the image back into postition.
Your Silhouette 1 year of free upgrade and support ended on 10/31/22 and since Silhouette 2022.5 came out after that, you would have to renew your upgrade and support plan to be entitled to that upgrade.
Thanks,
I like to try & keep my software up to date but I spoke in the little chat window on your site to Neal,
he gave me a price but I spent Dec in hospital & I’ve been off work sick since so I’ll have to consider this upgrade, I will do it tho at some point soon.
Thanks for your help.
The DOD Node basically crops you canvas to the resolution you set it. It’s generally used for optimization, as it cuts the pixels that you are not interested in, making the project run a bit faster. If you are familiar with After Effects, that’s similar to Region of Interest in AE. Here’s the video i can recommend Using Silhouette 2022's Surface and DOD Nodes for Faster Compositing and Inserts [Boris FX] - YouTube
The thing is, Silhouette deals with different size DOD’s seamlessly, but Because Sapphire effects are not DOD aware, so you might sometimes end up having weird repositioning bugs if your image is not the same resolution as your session. So you have to resort to placing DOD nodes where appropriate.
But it may be that you’re experiencing something else. Can you please share the project?
I’ll have a look at that video sorry there isn’t a project as such, this happens with any clip + S_UltraGlow,
Adding a Transform node before UltraGlow as Marco says works but I’ll look into the DOD node as i don’t know anything about it & i need to learn
Thanks Elizabeth
Something similar happens when I add UltraGrain. If I plug UltraGrain directly into source material or bit later all works OK, but after math composite with tracked element it will jump about half of source vertical size up.
Thanks, yep good that using Color is internal, I don’t have to search for that png the RGB rather than RGBA has tripped me up, I’d have thought adding the A in the RGBA would’ve added an Alpha channel, & the Affect Alpha is key to making it work, I had tried that but must have got the wrong combination of other things & settings,
I had a fiddle & added a lens flare, & down at the bottom of that is Affect Alpha
Thanks I like it when I learn something new