I do alot of screen replacements of different devices in mocha pro AE, but think my workflow is little clumsy.
For example - Is this the right workflow for screen replacement of a phone?
1 - track screen with the “blue rectangle” covering the area which will be replaced.
2 - apply corner pin data to the AE comp (with the new the graphics), which got the same res as the size of the tracked clip.
3 - the screen replacement of the phone is inserted perfectly as the corner pins is in each corner of the screen.
4 - The AE comp with new graphics is 1920 x 1080 which match the main comp, but obviously dont match the aspect ratio of the phone.
So the graphics is squeezed inside the phone.
5 - I solve this problem by stretching the graphics in X inside the graphics comp so the graphics on the phone looks right.
My gut feeling is that this is not the correct way to get 100% results in any case as i might stretch it wrong or whatever, and its not nice to animate
the graphics which is stretched. I sometimes solve this by having another comp inside which i can stretch instead.
Is there a better way to get perfect aspect ratio of the inserted graphics with corner pins, without the need of stretching and eyeballing things?
I need control of the inserted graphics as i usually animate the content.