I’m in the middle of a big stereo roto job and just ran into a new render bug in 2019 v6.1.2 -
It appears that the bottom/right eye is being rendered with splines from the top/left eye.
My roto splines are fine in Mocha. Here’s the matte view of the left and right eyes-
Here’s the AE render with Apply Matte checked and all same splines visible:
Here’s a close up of the character. You can see the matte shifted right:
It looks to me like the plugin is rendering the bottom eye with the top matte.
Stereo rendering was working fine in earlier versions of Mocha. This seems like a new bug.
This is a difficult and time consuming roto job. I need to keep working and I need to be able to get a proper render when I’m finished. Please advise.
Thanks for your help!