Fantastic discovery! Easy POWERMESH usage in Davinci Resolve! After weeks of asking borisfx.com and youtube for help nobody could give me a simple explanation of how to get POWERMESH working in Davinci Resolve. Finally someone gave me screen shot of setting up the nodes in fusion panel. ahhhhhh too complicated! and I gave up but I Thank You. HOWEVER, I finally figured out on my own how to do this with only couple clicks to do and almost no NODE work (I only do some node work in color panel most the time but dont relish it). Here is what I have discovered. And it works REALLY well. My powermesh trackings in Davinci are coming out fast and awesome. Here is my workflow getting powermesh easy working in Davinci Resolve 16 or 17.
- put the trimmed clip of what you want to powermesh track in to the edit panel in Davinci Resolve.
- Right click on clip and make it a “FUSION CLIP”.
- go in to fusion panel and between media in and out add MOCHAPRO from select tool search.
- Track the footage as normal for POWERMESHING in MochaPro but dont stabilize.
- Go back to EDIT page and alt click on the clip and drag up so it is duplicated one on top of each other.
- on the top clip click on that and go back in to fusion panel.
7.remove the original footage clip and add your IMAGE that you want morphed in replace of footage clip. In between that image node and the mochapro node add transform node.
- Click on MochaPro node and you dont have to launch MochaPro again just on the right side click on APPLY MATTE, RENDER ON and STABALIZE WARP.
- You can then click on transform node to adjust image down to your track warped map size.
- All done. I know this is very simplistic and can be improved but all I know is it works VERY well for me. Not so advanced people like me really do need bit simpler tutorials. I use powermesh in After Effects and really happy to get this working in Davinci Resolve 17. I will post this tutorial on youtube to help people at my not advanced level. Thanks comments or improvements welcomed.