Hi, I’m using Multiple planar tracks to get a Camera Solve in Mocha Pro 2019.5.
I’ve had some success with a 95% camera solve, but I’m not sure how to re-orient the camera to a normal coordinate world. So I can’t get any 3d planes nor 3d cubes to match outside of Mocha - as they would need to be rotated in on all XYZ axis to match the solve that came out of the camera.
Is there a button or method I am missing?
https://www.youtube.com/watch?v=FbnIdSQJdmU - in this video there are special buttons inside of C4d to import, but I have no functionality like that in 3ds max.
All I want to do is track the camera motion on this motion controlled timelapse and then make 3 simple 3d cubes stacked on top of each other in the space of the building.
I’ve rigged it up mostly with nulls and point tracked all the corners to create the shapes I need, then connected the nulls together - it is messy but almost works.
Can Mocha help do it better? Ty for any help.